Emulator keys

{main.exit} exit emulator
{main.settings} configure emulator
{main.lockmouse} bind mouse in windowed mode to kempston mouse
{main.monitor} enter debugger
{main.selectfilter} select video filter for output
{main.selectdriver} select driver for filters, working through driver
{main.fullscreen} toggle full-screen on/off (only for GDI, Overlay, or ddraw blitter video modes)
{main.pause} pause
{main.selectfix} select video parameter for tune-up
{main.selectsnd} select sound parameter for tune-up
{main.incfix} increase selected parameter
{main.decfix} decrease selected parameter
{main.incfix10} coarse increase selected parameter
{main.decfix10} coarse decrease selected parameter
{main.leds} toggle on-screen leds
{main.maxspeed} toggle max. speed
{main.pokedialog} show poke dialog
{main.starttape} start tape
{main.tapebrowser} show tape browser
{main.screenshot} write screenshot
{main.reset} reset to default mode
{main.reset128} reset to 128K
{main.resetsys} reset to service ROM
{main.reset48} reset to 48K
{main.resetbasic} reset to 48K basic with unlocked high memory
{main.resetdos} reset to TR-DOS
{main.resetcache} reset to cache
{main.nmi} generate NMI
{main.nmidos} select TR-DOS and generate NMI ("MAGIC" button)
{main.nmicache} select cache and generate NMI
{main.help} show this help
{main.save} save disk or memory image
{main.load} load disk or memory image
{main.savesound} start sound recording
{main.qsave1} quick-save to slot 1
{main.qsave2} quick-save to slot 2
{main.qsave3} quick-save to slot 3
{main.qload1} quick-load from slot 1
{main.qload2} quick-load from slot 2
{main.qload3} quick-load from slot 3
{main.keystick} toggle sticky-keys mode
{main.autofire} toggle autofire mode
{main.saveall} save CMOS and unsaved diskette images
{main.xtkbd} enable/disable ATM XT keyboard controller (emulation control keys will be disabled in this mode)
{main.pastetext} copy text from clipboard to keyboard buffer
{main.memsearch} search in memory for changed values (cheats, etc)
{main.size1} set normal window size in windowed mode
{main.size2} set double window size in windowed mode
{main.sizem} maximize window in windowed mode

Debugger Keys

{mon.exit} exit to system
{mon.emul} back to emulation
{mon.settigns} configure emulator
{mon.bpdialog} breakpoints manager
{mon.gs} general sound status dialog
{mon.pokedialog} enter pokes
{mon.tapebrowser} tape browser
{mon.reset128} reset to 128K
{main.resetsys} reset to service ROM
{mon.reset48} reset to 48K
{mon.resetbasic} reset to 48K basic with unlocked high memory
{mon.resetdos} reset to TR-DOS
{mon.resetcache} reset to cache
{mon.nmi} generate NMI
{mon.nmidos} select TR-DOS and generate NMI ("MAGIC" button)
{mon.nmicache} select cache and generate NMI
{mon.help} show this help
{mon.save} save disk or memory image
{mon.load} load disk or memory image
{mon.savesound} start sound recording
{mon.qsave1} quick-save to slot 1
{mon.qsave2} quick-save to slot 2
{mon.qsave3} quick-save to slot 3
{mon.qload1} quick-load from slot 1
{mon.qload2} quick-load from slot 2
{mon.qload3} quick-load from slot 3
{mon.screen} show spectrum screen, as it present in video memory
{mon.altscreen} show 128K spectrum screen at bank#7
{mon.rayscreen} show painted screen area until crt-ray (with MC, border & 2-scr effects)
{mon.step} trace single Z80 M1 cycle
{mon.stepover} trace Z80 over loops, calls, etc...
{mon.exitsub} trace until word in (PC) (designed for 'exit routine')
{mon.loadblock} load memory block
{mon.saveblock} save/disasm memory block
{mon.fillblock} fill memory block with pattern
{mon.setbank} write to port #7FFD
{mon.sethimem} write to model-specific extended memory port
{mon.next} next window
{mon.prev} prev. window
{mon.dump} toggle mode of dump window
{mon.rip} activate ripper's tool
{mon.osw} configure on-screen watches
{mon.scrshot} toggle screenshot/screendump/watches
{mon.setwatch} set user-defined watch address
{mon.switchay} switch active AY (turbo-sound)
{mon.labels} goto label
{mon.memsearch} search in memory for changed values (cheats, etc)

Debugger Keys - registers window

{reg.left} left
{reg.right} right
{reg.up} up
{reg.down} down
{reg.edit} edit current register
{reg.a} edit register 'A'
{reg.f} edit flags
{reg.bc} edit BC
{reg.de} edit DE
{reg.hl} edit HL
{reg.pc} edit PC
{reg.sp} edit SP
{reg.ix} edit IX
{reg.iy} edit IY
{reg.i} edit I
{reg.r} edit R
{reg.im} toggle interrupt mode
{reg.iff1} toggle iff1
{reg.iff2} toggle iff2
{reg.SF} toggle flag SF
{reg.ZF} toggle flag ZF
{reg.F5} toggle flag F5
{reg.HF} toggle flag HF
{reg.F3} toggle flag F3
{reg.PF} toggle flag PF
{reg.NF} toggle flag NF
{reg.CF} toggle flag CF
{reg.codejump} goto address in code window under cursor
{reg.datajump} goto address in data window under cursor

Debugger Keys - disasm window

{cpu.findpc} set cursor at PC
{cpu.here} trace to cursor
{cpu.findtext} find string
{cpu.findcode} find code with mask
{cpu.goto} push cursor position and goto address
{cpu.bpx} breakpoint under cursor
{cpu.asm} edit instruction
{cpu.setpc} set PC to cursor
{cpu.up} up
{cpu.down} down
{cpu.left} left
{cpu.right} right
{cpu.pgdn} next page
{cpu.pgup} prev. page
{cpu.save1} save cursor position to slot 1
{cpu.save2} save cursor position to slot 2
{cpu.save3} save cursor position to slot 3
{cpu.save4} save cursor position to slot 4
{cpu.save5} save cursor position to slot 5
{cpu.save6} save cursor position to slot 6
{cpu.save7} save cursor position to slot 7
{cpu.save8} save cursor position to slot 8
{cpu.rest1} push cursor position to jumpstack and restore cursor position from slot 1
{cpu.rest2} push cursor position to jumpstack and restore cursor position from slot 2
{cpu.rest3} push cursor position to jumpstack and restore cursor position from slot 3
{cpu.rest4} push cursor position to jumpstack and restore cursor position from slot 4
{cpu.rest5} push cursor position to jumpstack and restore cursor position from slot 5
{cpu.rest6} push cursor position to jumpstack and restore cursor position from slot 6
{cpu.rest7} push cursor position to jumpstack and restore cursor position from slot 7
{cpu.rest8} push cursor position to jumpstack and restore cursor position from slot 8
{cpu.back} pop cursor position from jumpstack
{cpu.context} push cursor position and goto instruction operand
{cpu.datajump} jump to instruction operand in data window
{cpu.labels} show labels on/off
{cpu.importl} menu for importing labels from XAS/ALASM

Debugger Keys - memory/disk editor window

{mem.left} left
{mem.right} right
{mem.up} up
{mem.down} down
{mem.pgup} page up
{mem.pgdn} page down
{mem.switch} move between hex/ascii fields
{mem.stline} goto start of line
{mem.endline} goto end of line
{mem.findtext} find text in memory / disk track
{mem.findcode} find code with mask in memory / disk track
{mem.goto} goto address
{mem.mem} select memory editor
{mem.diskphys} select disk editor (physical track)
{mem.disklog} select disk editor (logical sectors)
{mem.diskgo} select drive/track/sector in diskeditor
{mem.pc} goto PC
{mem.sp} goto SP
{mem.bc} goto BC
{mem.de} goto DE
{mem.hl} goto HL
{mem.ix} goto IX
{mem.iy} goto IY