nXng [CAPSULE]
by Emmanuel JULIEN [xBaRr/Syndrome]

'The Syndrome 3D engine'
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First build:
12/09/1998 (x3)
Last released version:
5.24.99 (X32), 1.7c (nXs3)
[2.0] - 9.0.0.7 (nXng)

         
 

Table of Content:

nXng [nX+GUI] Topics:

1) About,
2) The GUI (User Interface) and how to use it
  2.0] Playlist & Sequences,
2.1] General rendering options,
2.2] 'nXng.ini' file.

nX Core [3D Engine]:

1) Realtime VS. Raytraced renderers:
  1.0] Rendering considerations & limitations,
1.1] Automatic scene sizing & Z-Buffering problems,
1.1] Introducing MOA,

2) Supported LIGHTWAVE features:
  2.0] LW Scenes,
2.1] LW Objects,
2.2] LW Surfaces,
2.3] LW Lights,
2.4] Misc. features,
2.5] Displacement PLUGIN: Morph-GIZMO,
2.6] Displacement PLUGIN: Motion Designer MD-Plug.

3) nX Specific features:
  3.0] Particle emiters,
3.1] Lightmaps,
3.2] Object effectors,
3.3] Motion trails.

4) nX Technical notes,

Misc. Parts:

1) History,
2) Greets.

Frequently Asked Questions:

1- How do I setup my surfaces?
2- What's new in this release?
3- Why is your double texturing so dark?
4- Which library do you use to read JPEG files?
5- How does the lightmaps work?
6- Zcut (cutting faces that goes beyond camera) is done too far from viewpoint!


- A scene from LTP3 opening ceremony by nX (80000+ pols) -


- IsoSurfaces -


- Physic simulation trough Motion Designer -

 
nXng[2.0] by Emmanuel JULIEN [xBaRr/Syndrome]
All Rights Reserved 1998~2000.

Any comment should go to: xbarr@pingoo.com